crowdsourcing

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CivPreserving Virtual Worlds, an IMLS-funded initiative organized by the universities of Illinois, Stanford, and Maryland, was founded with an ambitious goal: to explore innovative methods for preserving the rich legacy of video games. Its case studies have ranged from vintage games like DOOM and Harpoon to more contemporary Massively Multiplayer Online Role-Playing Games such as World of Warcraft. The initiative even attempted to recommend options for documenting complex multiplayer environments such as Second Life.

The consortium’s organizers, led by Jerome McDonough of Illinois, invited Still Water Senior Researcher John Bell and co-director Jon Ippolito to their December advisory board meeting in Washington, D.C., to discuss ways that Preserving Virtual Worlds could take advantage of Still Water’s preservation and access tools such as the Variable Media Questionnaire and the Metaserver.

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John Bell and Jon Ippolito are featured participants for “Mobility Shifts,” part of the iDC (Institute for Distributed Creativity) forum (New York, New York ) September 2011, where they will lead a discussion on the community underpinnings necessary to promote DIY learning.

They will frame some questions about whether DIY education can be ramped up to the scale necessary for crowdsourced feedback, without degrading into lectures or mobocracy.

Thanks to Trebor Scholz and Caroline Buck for inviting us to contribute to this discussion.

The contributions are archived at https://lists.thing.net/pipermail/idc/.

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